A downloadable game for Windows

About the Game:

A chaotic blend of FPS and pinball, Dr. Bounce is a fast paced shooter all about bouncing your gun. Play as Milo R.E Bound, a child scientist who must bounce his way through a slime infested lab to save his mother.



Bounce your gun off enemies and surfaces to create fun combos, the higher the combo the stronger the charge. Need a boost? don't be afraid to have Milo bounce off surfaces as well.



Catch your gun out of the air or use the magnet to make sure your charge goes to good use. Don't let the gun fall, otherwise you'll lose your charge entirely.



Shoot the slimes with your charge and watch them explode into colorful blobs of jelly, mmmm delicious.


Developers:

We are a 3rd year student team at Falmouth University consisting of two designers, three programmers, five artists, one sound designer and one writer.

The Team (Dropdown)

Designers

Jacob Gibbins

Nathan Oladipo

Programmers

Cole Gilbert

Isaac Wright

Luke Ryan

Technical Sound Designer

Jamie Carnell

Writer

Joseph Brown

Artists

Oskars Samovičs

Sasha Kuznetsova

Chloe Alcock

Thomas Copp

Jasmine Liu

Controls The game's control scheme is explained through the tutorial screens in game. Along with rebindable keys, you'll be able to customise the controls to fit your playstyle!
CastNathan Oladipo as D0C

Daniel Neale as Frederico


Socials: DiscordTwitter

Winners of Best Game Mechanics and the Industry Award at Falmouth EXPO 2022

StatusIn development
PlatformsWindows
Release date May 23, 2022
Rating
Rated 4.8 out of 5 stars
(6 total ratings)
AuthorsJellyBrain, Thomas, Jasmine, TrainerIsaac, Luke, ColeG, Sasha, Zynthful, Jacob Gibbins, nay, selachi_art, Browniej126
GenreShooter, Platformer, Puzzle
Made withUnity
Tags3D, FPS
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller, Gamepad (any), Playstation controller
AccessibilityConfigurable controls

Download

Download
Dr.Bounce 905 MB
Download
Dr Bounce Art Bible.pdf 5 MB

Comments

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(+2)

Super fun, I enjoyed almost everything about this game, but there is one thing I'd suggest; when you throw your gun, you are restricted by its trajectory until you catch it. Making it maintain your sideways momentum means that you wouldn't have to stop in the middle of combat to do this, and could keep strafing around the enemy to avoid its shots, as long as you don't change direction.

Awesome game, I'll definitely be watching Jelly Brain closely to see what you do next.

(+3)

Reminds me of Slime Rancher...just...slightly more violent...I love it :)

(+7)

Loved playing this! would love to see more open-ended levels like in the DOOM games.

(+7)

This game is bursting with kinetic energy, I love it! MAKE MORE LEVELS!!!!!!

(+7)

More! More! More! Incredibly fun, Very good flow of movement, would pay so much money to just experience this game again and again

(+5)

Please make more. I could play 100 levels of this and still want more. The way the different enemies and movement options work together give the gameplay so many possibilities and I want to see all of them

(+7)

cool game, love the art style!

(+7)

Really great fun. If you didn't defeat the boss by repeatedly jumping on its head while recharging the gun simultaneously, you're doing this game a disservice:)

(+8)

"Milo my boy!"